FOR THE POINT YOU HAD, TEN SECONDS TOO LATE.

The meeting moved on. You had the answer.

Speed games train one decision at a time, fast, with nothing else open. Five minutes a day. The calculator will roast you, and then respect you.

Free to build · About 3 minutes · Private · One Snack a day is free

SOUND FAMILIAR?

You're not the only one who knows these moments.

Tap the ones that sound like you. Nothing is saved.

WHY IT'S HARD

Slow is usually scattered.

Most people who feel slow are not slow. They are splitting one brain across a call, a chat window, an inbox and a phone face-down on the desk. The answer arrives on time; it just arrives into a queue.

Math Roast and Catch the Thought give you one decision at a time, as fast as you can make it, with nothing else open. Sixty seconds. Then a sarcastic calculator tells you what it thinks. Over a month the levels climb, and the afternoon fog gets a five-minute hole in it.

WHAT CHANGES WITH SHARPBRAIN

Every weak spot gets a game.

01

Answers arrive late.

Math Roast: quick sums, four buttons, a calculator with opinions.

02

Useful thoughts get lost in noise.

Catch the Thought: tap the useful bubbles, let "did I lock the door" pop.

03

The afternoon dip.

A Snack timed just before it, with a reminder you chose.

START YOUR PLAN · QUESTION 1 OF ABOUT 20

When does it bite?

Pick one and your plan starts building. There's no wrong answer.

YOUR FIRST WEEK

Five minutes a day. One Snack each.

Here's how the first seven days look. The planner adapts to your answers.

  1. Day 1Snack one: three games find your level. Streak 1.
  2. Day 2Different games, same five minutes. The planner is learning you.
  3. Day 3Your weakest skill shows up. It will keep showing up.
  4. Day 4First level-up. The character has something to say about it.
  5. Day 5Scroll Resist gets harder. The bait gets more ridiculous.
  6. Day 6A share card worth posting, if you want to.
  7. Day 7Your first Sunday Brain Report: where you started, honestly.

GOOD QUESTIONS

Before you
start.

We won't promise that. You'll get faster at the games, and the Sunday report shows by how much. Whether it shows up in your 2 p.m. meeting is something only you can measure.

We don't claim that. You get better at the games you practise, and some of that carries into similar tasks. Nobody has shown brain games raise IQ. What we promise is five minutes a day you'll want to do, and numbers you can watch move.

Yes, forever. No account, no card. Premium adds unlimited play, the Sunday report and clean share cards, and the prices are shown before you pay anything.

Yes. Build your plan here in about three minutes, save it with an email, and sign in to the app with the same email when it launches. Everything is there.

Your answers are saved to your own account and are never sent to advertisers. You choose whether to share anonymous analytics. Delete your account at any time.

No. SharpBrain is a game. It doesn't diagnose, treat or prevent anything, and it doesn't claim to raise your IQ.

NOT A NEW YOU. JUST SNACK ONE.

Sixty seconds. One decision at a time. Then the meeting.

Build your plan on the web in about three minutes, then take it with you in the app.

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