A fake feed scrolls past. Tap the good posts. Leave the bait alone. The bait gets more ridiculous as you improve.
The games
Twelve games. One mechanic each.
8 at launch, 4 in the weeks after. Every game runs 60 to 90 seconds, is scored 0 to 1,000 and has twenty difficulty levels. Hover or tap a card to read the joke.
Quick sums, four answer buttons, no calculator. A sarcastic calculator roasts wrong answers and grudgingly respects right ones.
See what's on the fridge. The door closes. Pick what the raccoon stole. The raccoon leaves notes.
Tap the ink colour, not the word. Classic Stroop, with a cat. The cat yells the wrong colour at you.
Pick the item that does not belong. The categories get absurd. "Things that have been to space."
Thought bubbles drift by. Tap the useful ones before they pop. Ignore the intrusive ones. The intrusive thoughts are painfully relatable. "Did I lock the door?"
Rotate a shape until it fits the gap. The gaps are parking spots in impossible places.
Digits get sliced one by one. Recall the sequence. The ninja is terrible at counting.
Make words from letters floating in soup. The chef rates your words.
Continue the sequence. The pigeon reacts.
Three absurd-but-true questions. Every answer comes with a one-line fact.
Spot the one face in a grid that differs. The odd face has a story.
Unlock
Free play_
Difficulty
Hard enough to matter, easy enough to finish.
Each game keeps a level from 1 to 20 per person. Three wins in a row: level up. Two losses in a row: level down. You never drop more than two levels in one session. The target is a 75% hit rate.
The planner
Three games, chosen for you.
Never the same game two days in a row. Always at least one from the skill you did worst in last week. Your Focus Personality result nudges the weights too.
See the tests