Planned skill · after the first four

Eye control.
Look where you mean to.

A fifth skill we are designing: visual attention. Track one thing while the screen is busy, jump your eyes to the right place, and hold still when the bait moves.

Status

In design

Games planned

3

Per round

45 to 60 s

↗

Track one marked piece through a crowd for 45 seconds. Tap it when the crowd stops.

Follow the DotPlanned
◷ 45s
↗

Targets appear at the edges for a moment. Tap where they were, not where they are going.

Edge CatchPlanned
◷ 60s
↗

Keep the cursor inside a drifting circle with tiny moves. Big corrections cost points.

Steady HandPlanned
◷ 60s

How we train it

Look where you mean to.

01

Track one, ignore many

Follow a marked piece through a crowd of moving pieces. Levels add distractors and speed.

02

Jump, then land

Targets flash at the edges. The score is whether your tap lands where your eyes went, not how fast you flailed.

03

Hold still

Keep a cursor inside a drifting circle with small corrections. Overshooting costs more than lagging.

The honest part

These games are not built yet and will be labelled the same way as the others: practice on the games, no claims beyond them. They do not use the camera or track your eyes. Read the longer answer