Track one marked piece through a crowd for 45 seconds. Tap it when the crowd stops.
Eye control.
Look where you mean to.
A fifth skill we are designing: visual attention. Track one thing while the screen is busy, jump your eyes to the right place, and hold still when the bait moves.
Status
In design
Games planned
3
Per round
45 to 60 s
Targets appear at the edges for a moment. Tap where they were, not where they are going.
Keep the cursor inside a drifting circle with tiny moves. Big corrections cost points.
How we train it
Look where you mean to.
Track one, ignore many
Follow a marked piece through a crowd of moving pieces. Levels add distractors and speed.
Jump, then land
Targets flash at the edges. The score is whether your tap lands where your eyes went, not how fast you flailed.
Hold still
Keep a cursor inside a drifting circle with small corrections. Overshooting costs more than lagging.
The honest part
These games are not built yet and will be labelled the same way as the others: practice on the games, no claims beyond them. They do not use the camera or track your eyes. Read the longer answer